"Practical Creativity GDC Talk": Notes
https://www.youtube.com/watch?v=zyVTxGpEO30
- What is creativity
- Creativity is mixing of different cultural influences in new ways
- Clash and collision of disparate ideas
- Practicable
- Substrates are the groundwork for creativity
- Game design substrate is whats talked about in this talk
- how they are put together
- Hierarchy of games
- A game
- call of duty and poker are both similar in that they are games
- A reskin
- lord of the rings chess is still chess (We had this set as a kid)
- A variant
- changes a rule of the basic game
- stud, wild card, texas holdem are all variants of poker
- changes a rule of the basic game
- A Genre
- my own definition: defines a collection of standard mechanics that must be adhered to
- A game
- Advice
- Play a ton of board games
- Play a ton of mobile games
- Play games in chronological order as they were released starting with mame generation
- Atomization and Abstraction
- The way to study games is to try to break down a game into its core elements (mechanics)
- One way to build larger games is to look at smaller games and implement them into your larger game as a feature
- Reframing games in the a new context can allow for fresh perspectives
- Systems in games
- Environmental story telling can be broken down into flipping over cards until you hit an ace, then moving along
- Pattern Library examples
- Set Packing
- Time Limits
- Guessing
- Binary Search
- Neighbor count
- Movement rate
- Pickups
- Stats
- Graph Traversal
- Optimal Path
- Threes Optimization
- Exponentiality
- Repeated Move Chains
- Player Judging
- Memory
- Equipment
- Markets
- Triadic Relationships
- Open Draw Pile
- Race Tracks
- Diminishing Returns
- Hidden Information
- Token State Changes
- Knapsack Problem
- Wild Cards
- Combos
- Item Association
- Collection
- Roles
- These patterns could be defined as Isomorphic to each other, tackling the problem using different techniques. Game Design Patterns book recommendation Advanced Game Mechanics book recommendation
- Context Replacement
- Most of creativity is taking a pattern out of its current context and moving it to a new one.
- Interfaces
- A die is an interface, it can be random state, but it can also be a timer, token, indicator or a physical object
- Statistics
- Try removing statistics, new ones are not that fun
- Change dimensions
- Force constraints to make new ideas. Topology forces mechanics
Verbs can add interest and mechanics
- sidescroller but you have to rescue
Platformer but its fast
Take enough disparate goals and it becomes hard to understand the game
- roles are created by designing different goals
Change Input Mapping
- swap analog for binary
- simple inputs into a complex one
- swap instant action for a timed one
- add more controls to a simplified action (QWOP)
- Change Topologies
- wrapping, shapes differentiation,
Combine 2 games goals/mechanics
- breakout + Space invaders
Art
- Define the What is it about and the Why
- Top Down: Experience first
- find mechanics that match the theme
- Model an unusual system
- Bottom Up: take the mechanics and find a theme for them
- board games
- meeting in the middle
- think about the connections between systems and theme
Make it a habit to be creative
- Set aside time to do this
- Disordered environments encorage making random connections
- working in a slightly noisy environment spurs creativity
- Exercise stimulates association thinking
- Get enough sleep
- Take lots of notes by hand (not doing this now :p )
- Take risks and dont fear failure
- Criticism is very important, dont just say yes
- Criticism actually generates ideas
- Play the movie out in your head
- critique from the users point of view
Be a stranger to the familiar Learn to atomize and abstract Build a diverse pattern library Move patterns between context Give yourself constraints Change dimensions, topologies and inputs Pursue unconventional metaphors Address deaper meaning Always be working Always be failing
Corrections? Questions? Want to talk about anything in this post? send me an email at...
blog@dpenning.com